October 12, 2002
Pause and Effect

Our work at Creature Labs has often been presented as an example of player-created narrative, which is really just a poncy way of saying there's no story but the game lets people make up their own stories. But somewhere there's a middle ground between full-on sandbox entertainment and the linear narrative constructs in movies and books. Pause & Effect - the art of interactive narrative is by a working artist, Mark Meadows, and looks at the history and context of narratives and how they relate to this "holy grail" of games design.

Posted by Lisa at October 12, 2002 01:39 PM
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